This is the third of three posts in which I share some of my favorite improv games to use with teams who are learning and using the design thinking process. The first post covered improv games to kick-off a meeting or workshop, the second covered improv games for warming up for brainstorming and embracing failure, and this post considers improv games for warming up for user testing and prototyping.
This is the second of three posts in which I’ll share some of my favorite improv games to use with teams who are learning the design thinking process. The first post covered […]
I’ve been taking improvisational theater classes for years, mostly because I find them energizing and extremely fun, but also because I started noticing that the skills I was practicing in […]
A couple of weeks ago I had the pleasure of speaking with Helen Charman, Head of Learning at the Design Museum in London. Helen’s role is to develop and oversee formal and informal learning programs at London's museum of international contemporary design.
For this post, I spoke with Emily Lytle-Painter, the education technologist at the J. Paul Getty Museum in Los Angeles and the woman behind @MuseumofEmily on Twitter. Emily was an enthusiastic participant in a design thinking workshop at the Getty this past summer, and I wanted to check in with her to hear how things were going.
Some of the key mindsets of design thinking rely on un-learning old ways of working. To successfully integrate design thinking into your museum—whether it's for a small, one-off project or an institution-wide initiative—you must hack your old habits.
As I work with museums on how to integrate design thinking into their ongoing processes, I find myself spending a lot of time talking with my peers about the resistance—and […]
One of the core principles of design thinking is its focus on human values at every stage of the process. And empathy for the people for whom you’re designing is fundamental to […]
Over and over, one of the big lessons in design thinking seems to be don’t assume—discover directly. The insights gained from talking directly to users informs our understanding of their needs, which in turn makes all the difference between spinning one’s wheels and developing solutions that people can actually use. And prototyping and iterating along the way provide constant check-ins and mechanisms for adjustments.
What role does design and design thinking play in museum innovation? Museopunks, a monthly podcast in which passionate practitioners tackle prominent issues and big ideas facing museums in the modern age, digs into one of the "secret themes" that emerged out of Museums and the Web 2013 in the latest episode: design. Episode 2, Flip the Script , explores how museums can think about design, and what role empathy plays in this process. The hosts and producers of Museopunks, Suse Cairns and Jeffrey Inscho, interviewed me and Scott Gillam, Manager, Web Presence of Canadian Museum for Human Rights, for this episode.
I've had numerous inquiries from colleagues at institutions around the world about how to get started with design thinking at home. To step into into this "continuum of innovation," there are some strategies and approaches you can implement to kick-off the process and start infusing the design thinking ethos into your work culture. Some of these are more attitudinal, while others are tactical.
In the past few days, I learned of three design thinking workshops for K-12 educators at various museums.
Holding back and striving for perfection is how many museums and cultural institutions approach new digital projects. Months, or years, go by before we "get out there."
When I signed up for an Executive Education course offered through Stanford’s Hasso Plattner Institute of Design, or the "d.school," I didn't really know much about design thinking--or how it was relevant to museums. In fact, I didn't know what I was getting into.
This post is adapted from internal trainings I led at SFMOMA and a paper authored for the Museums and the Web conference. The power of doing empathy work with real visitors had a major impact on the internal SFMOMA team. The mere act of moving from abstracted discussions about “the public” to interactions with real, live museum visitors was incredibly powerful.