What museums can learn from improv: three principles to make museums more human-centered and empathetic
In improvisational theater, there are some shared principles that the improvisers work from. These principles create a positive and supportive platform upon which the improvisers, or "players," can do their best work. What if the principles that allow improvisers to thrive and excel could be applied to museums? In this post, I consider three principles from improv theater and share my thoughts on how incorporating these principles into museum practice could make museums more human-centered and empathetic institutions.
This is the third of three posts in which I share some of my favorite improv games to use with teams who are learning and using the design thinking process. The first post covered improv games to kick-off a meeting or workshop, the second covered improv games for warming up for brainstorming and embracing failure, and this post considers improv games for warming up for user testing and prototyping.
This is the second of three posts in which I’ll share some of my favorite improv games to use with teams who are learning the design thinking process. The first post covered […]
I’ve been taking improvisational theater classes for years, mostly because I find them energizing and extremely fun, but also because I started noticing that the skills I was practicing in […]
Holding back and striving for perfection is how many museums and cultural institutions approach new digital projects. Months, or years, go by before we "get out there."