Using improv games to warm up for user testing and prototyping: part 3 of 3

This is the third of three posts in which I share some of my favorite improv games to use with teams who are learning and using the design thinking process. The first post covered improv games to kick-off a meeting or workshop, the second covered improv games for warming up for brainstorming and embracing failure, and this post considers improv games for warming up for user testing and prototyping.

Playing a warm-up game at the National Gallery of Art

Why play is essential to the design thinking process

Play is essential for innovation, creativity, and collaboration, and the most successful design thinkers are the ones who embrace the notion of play. In this post, I share five reasons play is critical to design thinking.

How to interview visitors for empathy

This post is adapted from internal trainings I led at SFMOMA and a paper authored for the Museums and the Web conference. The power of doing empathy work with real visitors had a major impact on the internal SFMOMA team. The mere act of moving from abstracted discussions about “the public” to interactions with real, live museum visitors was incredibly powerful.

A detail of Olafur Eliasson’s One-way colour tunnel (2007) at SFMOMA

Design Thinking for Museums is 10 years old! What should we do next?

I launched this blog in 2013, when I presented a paper about bringing design thinking to SFMOMA at the annual Museums and the Web conference. I regularly wrote stories, interviewed museum practitioners, and kept the site updated until the Covid-19 pandemic in 2020. Now, on its 10-year-anniversary, I'm not sure what to do with this site. What do you think?