


Design sprints for visitor experience advocacy: 5 lessons from the British Museum
This is the second in a two-part series about running design sprints in museums. This post examines how the British Museum is experimenting with design sprints in the Product Development Group.

Design thinking on the run: using rapid methods at the Getty Research Institute
This guest post is from Liz McDermott, Managing Editor of Web & Communications at the Getty Research Institute (GRI). This post discusses how, with little time and limited resources, a team at the GRI used rapid methods and tools from the design thinking process to answer the question, "How can we make visitors in our galleries aware that we have a mobile tour available?"

Design thinking at MuseumNext 2014: my five big takeaways
I recently returned from the MuseumNext conference in Newcastle, England, where I gave a talk, "From Insights to Prototypes: How Museums can Use the Design Thinking Process to Engage and Delight Visitors" and co-led a workshop titled "Designing for Happiness: Using Design Thinking to Delight Visitors." In this post, I share the five big takeaways I presented at the conference on how to integrate design thinking mindsets into museum practice.

Prototyping exhibition web pages at the Getty: designing for online and onsite visitor needs
In January 2014, a cross-departmental team of designers, producers, editors, curators, and senior staff at the Getty kicked off an intense two-week effort to redesign and re-engineer the Getty’s exhibition web pages. In this guest post, Ahree Lee, Senior User Experience Designer in the Web Group at the J. Paul Getty Trust, covers the process they followed, some of the key findings, and how the project is moving forward.

Using improv games to warm up for user testing and prototyping: part 3 of 3
This is the third of three posts in which I share some of my favorite improv games to use with teams who are learning and using the design thinking process. The first post covered improv games to kick-off a meeting or workshop, the second covered improv games for warming up for brainstorming and embracing failure, and this post considers improv games for warming up for user testing and prototyping.

Stepping into the “continuum of innovation”: kicking-off design thinking in your museum
I've had numerous inquiries from colleagues at institutions around the world about how to get started with design thinking at home. To step into into this "continuum of innovation," there are some strategies and approaches you can implement to kick-off the process and start infusing the design thinking ethos into your work culture. Some of these are more attitudinal, while others are tactical.

Upcoming design thinking workshops for K-12 educators
In the past few days, I learned of three design thinking workshops for K-12 educators at various museums.

Getting out there: a bias towards action
Holding back and striving for perfection is how many museums and cultural institutions approach new digital projects. Months, or years, go by before we "get out there."

Why design thinking for museums?
When I signed up for an Executive Education course offered through Stanford’s Hasso Plattner Institute of Design, or the "d.school," I didn't really know much about design thinking--or how it was relevant to museums. In fact, I didn't know what I was getting into.

How to interview visitors for empathy
This post is adapted from internal trainings I led at SFMOMA and a paper authored for the Museums and the Web conference. The power of doing empathy work with real visitors had a major impact on the internal SFMOMA team. The mere act of moving from abstracted discussions about “the public” to interactions with real, live museum visitors was incredibly powerful.