This post is adapted from internal trainings I led at SFMOMA and a paper authored for the Museums and the Web conference titled Design Thinking for Visitor Engagement. The power of doing empathy work with real visitors had a major impact on the internal SFMOMA team. The mere act of moving from abstracted discussions about “the public” to interactions with real, live museum visitors was incredibly powerful.
What is empathy, and what does it have to do with museum visitors?
Empathy is the cornerstone of human-centered design. Borrowing from ethnographic methods, the empathy phase involves interviews, observations, and immersion in the field. The goal of empathy is to identify individual needs and uncover insights to guide design.
Empathy is about having open-ended conversations with the people for whom you produce content, programs, and experiences in order to uncover their explicit and implicit needs.
Doing empathy work in your institution is free; all you need is a partner. And it does not required a huge time commitment. At SFMOMA, we found that we could do about two interviews in 45 minutes.
What do you need?
- A partner
- Some kind of freebie (passes to your museum, coupons for your store or cafe, any kind of branded schwag). At SFMOMA, we gave each participant two free, undated passes to the museum. Members were free to pass them on to friends who were not members.
- A camera or your iPhone to document your interviews
- A notebook for taking notes
- A cheat sheet with tips and questions (PDF)
- At least 45 minutes of time
- Permission forms for taking photographs of visitors (this depends on your institution’s policies; we just sought verbal permission at SFMOMA)
Capture your findings
Work in pairs with a partner. Decide who will be the interviewer and the documentarian (you can take turns, or remain in your roles the whole time.)
What you see
the visitor, their body language, artifacts (what are they are carrying? what are they using?)
What you hear
quotes, stories, key words, contradictions
What you feel that your user is feeling
emotions, beliefs, confusion
Who to tak to
Aim for a range of museum visitors based on what you can see (age, gender, alone, in families, etc.). At SFMOMA, we found it was best to approach people on the upper floors, after they had already been through the museum, or in the cafe, where they were relaxing and reflecting. We also found it was better to interview visitors later in the day instead of when the museum opened. Most people want to see the art when they arrive, especially if they are on a tight schedule.
Most visitors will cringe when you approach them at first and think they have done something “wrong” in the museum (it’s amazing how aware visitors are of the “rules” of museums!). But once your interviewees start talking, you will find that more often than not, they won’t stop. So don’t give up if you approach someone and they decline to be interviewed, of they turn out to be a “dud” and don’t offer much information. Just quickly wrap up and move on.
- Try to ask open-ended questions that get people talking.
Tell me about the last time you _________?
Tell me about an experience you’ve had with _________?
- Encourage stories. Whether or not the stories people tell are true, they reveal how they think about the world. Ask questions that get people telling stories.
- Avoid yes/no questions!
- Don’t suggest answers to your questions. Even if they pause before answering, don’t help them by suggesting an answer. This can unintentionally get people to say things that agree with your expectations.
- Ask questions neutrally. “What do you think about hearing from artists?” is a better question than “Don’t you think online videos of artists in a sortable playlist would be great?” because the first question doesn’t imply that there is a right answer.
Ask “why” a lot
Ask why. Even when you think you know the answer, ask people why they do or say things. The answers may surprise you. A conversation started from one question should go on as long as it needs to.
Really? Can you tell me why knowing what the artist what thinking matters to you?
Say more about that–why do you think that most people don’t understand modern art?
Sample SFMOMA script
This is the loose script we followed at SFMOMA. These questions can be adapted for your specific institution by replacing Museum X with your institution’s name.
Introduce yourself and your partner, and what you are doing (“Trying to learn more about visitors’ experiences with Museum X.”)
Shift the focus to the interviewee. Ask their name, where they are from.
Some sample questions
- Why are you at Museum X today? What’s been the most memorable part of your visit today (good or bad)?
- Tell me about the last time you were here.
- How do you keep up with what’s happening here between visits?
- Why do you come back to Museum X?
- Are there things you wanted to know about the art or artists that we didn’t give you today?
- What do you like most about Museum X and why?
If you get stuck, ask:
- “Why did you do/say/think that?”
- “Really? And why was that?”
- “Can you say more about that?”
- “Tell me more.”
- “And what were you feeling then?”
Take a photo. Ask if you can take a picture (not for publication, just to help you remember who you talked to).
Signal that the interview is over, but keep listening! Often, museum visitors launch into a long, juicy story as they reflect on the interview experience. You can ask, “Is there anything you didn’t mention that you would like to tell us?”
Don’t forget to give the interviewee their free stuff!
The power of doing empathy work with real visitors in the galleries had a major impact on the internal SFMOMA team. It sounds simple, but the mere act of moving from abstracted discussions about “the public” to interactions with real, live museum visitors was incredibly powerful.
As the SFMOMA team began to adopt design thinking, setting time limits, even artificial ones, made the process feel much more palatable. Instead of adding a big, new task to everyone’s already overbooked schedules, we dedicated small chunks of time (45 minutes to one hour) for going into the galleries.
For some staff members, even those whose very jobs involve creating materials and experiences for visitors, this was the first time they had ever had such open-ended interactions with visitors. While some staff members had hired outside consultants to conduct formal visitor interviews in the past, very few had interviewed visitors themselves. If you take anything away from this post, it’s that getting away from your desk and spending time with the people whose lives are impacted by what you do can be incredibly information and rewarding.