This guest post is from Liz McDermott, Managing Editor of Web & Communications at the Getty Research Institute (GRI). This post discusses how, with little time and limited resources, a team at the GRI used rapid methods and tools from the design thinking process to answer the question, “How can we make visitors in our galleries aware that we have a mobile tour available?”
I recently returned from the MuseumNext conference in Newcastle, England, where I gave a talk, "From Insights to Prototypes: How Museums can Use the Design Thinking Process to Engage and Delight Visitors" and co-led a workshop titled "Designing for Happiness: Using Design Thinking to Delight Visitors." In this post, I share the five big takeaways I presented at the conference on how to integrate design thinking mindsets into museum practice.
This is the third of three posts in which I share some of my favorite improv games to use with teams who are learning and using the design thinking process. The first post covered improv games to kick-off a meeting or workshop, the second covered improv games for warming up for brainstorming and embracing failure, and this post considers improv games for warming up for user testing and prototyping.